![]() It's therefore 100% skill based, which could be interesting for some people. There are no random pickups, there is no changing out weapons, you have everything you may need from the start. Notably, this game has no meta-progression or roguelike elements like those games, it's purely arcade-style fun (with some other modes as well). ![]() I've never really played a lot of twin stick games, and I found this game searching for alternatives to Geometry Arena and Nova Drift. Yeah, I like this! It's a skillbased shmup with a shwip and very colorful visuals. Idk if it is due to the engine change, but the whole game is way more clunky than shown in the trailers, which kinda ruins it for me Well, as of right now, this whip is clunky, often doesn't even damage enemies, puts you into extreme danger, and sometimes just appear to just stop working completely The whip, like the game, was shown has a very smooth weapon, usefull in a ton of situations, and is I belive the main selling point to me, it's rather unique There is no way to deal with very large ammounts of enemies, as soon as they start piling up you're eventually screwed as your main weapon, the cannon, isn't designed for that and the missiles aren't really all that usefullīut the biggest problem I have with wepons, is the whip The game doesn't have the possibility to go slower than max speed, if you move, you go at full speed and that can be a pain in minefield mode as doing small movements is impossible A lot of things don't really feel right and the game feels very empty, I think my major complaint has to be with the weapons and the maneuvering of the ship
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